Some Android applications require to squeeze every bit of performance out of the UI toolkit and there are many ways to do so. In this article, you will discover how to speed up the drawing and the perceived startup time of your activities. Both these techniques rely on a single feature, the window's background drawable.
The term window background is a bit misleading however. When you setup your user interface by calling setContentView() on an Activity, Android adds your views to the Activity's window. The window however does not contain only your views, but a few others created for you. The most important one is, in the current implementation used on the T-Mobile G1, the DecorView, highlighted in the view hierarchy below:
The DecorView is the view that actually holds the window's background drawable. Calling getWindow().setBackgroundDrawable() from your Activity changes the background of the window by changing the DecorView's background drawable. As mentioned before, this setup is very specific to the current implementation of Android and can change in a future version or even on another device.
If you are using the standard Android themes, a default background drawable is set on your activities. The standard theme currently used on the T-Mobile G1 uses for instance a ColorDrawable. For most applications, this background drawable works just fine and can be left alone. It can however impacts your application's drawing performance. Let's take the example of an application that always draws a full screen opaque picture:
You can see on this screenshot that the window's background is invisible, entirely covered by an ImageView. This application is setup to redraw as fast as it can and draws at about 44 frames per second, or 22 milliseconds per frame (note: the number of frames per second used in this article were obtained on a T-Mobile G1 with my finger on the screen so as to reduce the drawing speed which would otherwise be capped at 60 fps.) An easy way to make such an application draw faster is to remove the background drawable. Since the user interface is entirely opaque, drawing the background is simply wasteful. Removing the background improves the performance quite nicely:
In this new version of the application, the drawing speed went up to 51 frames per second, or 19 milliseconds per frame. The difference of 3 milliseconds per is easily explained by the speed of the memory bus on the T-Mobile G1: it is exactly the time it takes to move the equivalent of a screenful of pixels on the bus. The difference could be even greater if the default background was using a more expensive drawable.